Thursday, 22 November 2007

Thursday 22nd November Session - AFTERNOON SESSION

Today's afternoon session involved a private study where we were allowed to look at the latest Brief (Design for interaction) in more detail and have a chat with Daniel Pryde-Jarman about any issues concerned with our dissertation, it would be nice to have a chat and round up my thoughts on the dissertation but wel see if there is any time at the end of today's session.

So during this private study I have had a look at the Brief:

The Task:

The brief requires you to design and develop an interactive project that explores/plays with these concepts. You should not feel limited to screen based design and are encouraged to look at other areas where audience interaction is an integral part of a concept. Ideas could include;

  • A game,
  • An experimental website
  • An interactive art-piece,
  • A non-linear story,
  • A design for an interactive environment, such as retail space, a museum, a learning zone or as a response to a public arts commission.

The subject matter and purpose of the design should be self defined. This project is about attempting to get students to extend the perceptual boundaries of what interaction and technology can achieve. Due to technical constraints all final designs will have to be demonstrated on screen, so any designs for non-screen concepts will have to be simulated via keystrokes on the keyboard. Students will also be required to write a 500 word rationale and description of the artefact detailing the icontext of the piece and how you responded to the brief, audience, location etc. and its technical parameters.

Deliverables:

1. Completed screen-based artefact;
2. Reflective 500 word rationale;
3. Workbook illustrating research etc;

Submission Dates:

Friday 18th January 4.00 pm VPA Office

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So... any ideas?

So again quite a challenging brief, but nothing more than I would expect from a BA (Hons) Multimedia Degree! We are really thrown in the deep end with this one, mainly because of the sheer vastness of the world of interactivity. I think the best steps for me are to:

1) Analyse the project brief in full (write notes in sketchbook).

2) Brain Storm any ideas about interactivity (research defintions, history of interactivity, forms of interactivity etc. etc.)

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