Mikes "edited" definition of interaction (from wikipedia) is:
"Actions deriving from two or more objects having an effect upon one another"
The presentation that he gave to us will be available on the student shared section later today but here are a few points derived from the presentation that I feel generated some ideas and direction:
- Donald Norman - 'The Design of Everyday Things' - An very intriguing book on The physchology of interaction, i aim to read this book for inspiration in this brief.
- The previous book relates to physical and physchological mapping, feedback and affordances (e.g. Interaction that invites you to interact e.g. holding a mugs handle)
- This made me think of Simon Morse (www.simonmorse.co.uk) and his art pieces that showed complex technology, almost too complex to use and interact with!
- Bringing Computing 'Away' from the screen
- Embedding computers in objects
- Extending the interactive object from input / output.
- Examples Of Physical Computing:
- Art Insallations
- Museum Ehxibits
- Ubiquitous (Persuasive Computing)
- Product Design
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