Thursday, 29 November 2007

WHERE'S WALLY IDEA

I have just had a wonderful simple idea inspired from where's wally, it involves having an optical illusion where wally or another character is so blatently in front of you but you have to take a step back to see it all!

  • For example a where's wally puzzle could be shaped like wally so the user is constantly searchin for him but really wally was always there.
  • Another idea is some form of animated where's wally puzzle in which you play an interactive game of hide and seek with him!

INTERACTIVE STORYTELLING - USEFUL Q & A SITE

http://www.msu.edu/~urbainti/in/index.htm

Site on interactive storytelling

CURSE OF THE BROKEN LOCK

Just so people are fully aware of my absence this evening, the lock on my door is broken so I can't acess my sketchbook, computer, decks and literally everything i own! bit of a shame really because i have some serious "sketchbooking" and idea generation to be done!

For the time being I will have to deal with writing my ideas from today's session and other sessions in this blog!

Wednesday, 28 November 2007

INTERACTIVITY EXERCISE - "DIGITAL STORYTELLING"

Below are the four questions listed (we were told to leave out Q4) in the digital storytelling handout we went through on Wednesday 28Th November:


1: What traditional ritual have you participated in that reminds you of an interactive narrative?


My initial thought to this question is that all narrative is interactive so literally anything with some form of storyline could be interactive! I thought back to the good old days when interactive books were around such as where's wally (right). Simple and effective, find wally, move onto the next page, constantly interacting with the book until you finish and buy another where's wally!



2: What game or sport have you played that could be adapted to a form of interactive entertainment?

Well the obvious thing to say is any sport has been adapted into a computer game e.g. Pro Evolution Soccer (Football simulation). Also Wii Sports from Nintendo Wii allows you to play a simulated sport in a similar way to how you would actually play a game in reality.
It could be possible to make board games more interactive, such as bringing them to the digital world e.g. Monopoly DVD etc.

See Wheres wally idea - next post.

3: What work of traditional storytelling have you read that has a narrative technique that could be applied to digital media?

The first thing that came into my mind is children's learning books, i was watching my 5 year old cousin play with a book the other day which involved the child sticking in different shape blocks into the books different pages, each page revealing a new puzzle for the child to adapt to.

I distinctly remember doing something like this when i was a child and thought this could easily be applied to digital media e.g. interactive flash based puzzle book.

5: Can you think of any work of traditional entertainment that breaks the fourth wall? How could this be done in Interactive Media?

The traditional forms of entertainment that i can think of which breaks the fourth wall is during the shakespeare times where theatre productions were viewed as a form of "play". The characters would be aware of the audience and interact with them e.g. Punch and Judy - "Thats the way to do it!"

However, The character would still act within the scenes in a proffesional way so the audience know they are still watching a theatre production.

This reminds me of films such as Saving Private Ryan in which the water and blood splashes against the camera lens, reminding you that this is still a film (taking you away from its realism)

Monday, 26 November 2007

LINKS TO INSTALLATION ART

www.vansowerwine.com/installation/installation.html

http://www.hoogerbrugge.com

Had to put these links up, all credit to Colin for them!

90% OF EVERYTHING DOT COM

A very nice blog on interactive design!

www.90percentofeverything.com

http://secretexit.com/

Check this site out, some nice interactive design - specifically the Driving Pitch game! You can control the care with the pitch of your voice!

NINETEEN PROJECTS DISPLAYING THE MOST EXCITING FUTURE SCENARIOS IN INTERACTION DESIGN



On Friday 10 June 2005, Interaction Design Institute Ivrea presented Exit, nineteen projects displaying the most exciting future scenarios in interaction design.

MORE V.USEFUL WEBSITES FOR INTERACTIVE DESIGN

http://www.id-book.com/

Oh yes, another cracking website on interactive design...

http://www.youtube.com/results?search_query=interaction+design&search=Search

Lots of videos from youtube on interactive design

AN INTERESTING LITTLE VIDEO

"Today's child is bewildered when he enters the 19th century environment that still characterises the educational establishment where information is scarce but ordered and structured by fragmented, classified pattern subjects and schedules" - McLuhan 1967

A short video summarizing some of the most important characteristics of students today. this includes a large amount of statistical aspects (collected & analyzed by the students themselves) such as how they learn, what they need to learn, their goals, hopes, dreams & what kinds of changes they will experience in their lifetime.
while not using any infographical illustrations, the presentation of the many numerical facts is simple but convincing.
created by Michael Wesch in collaboration with 200 students at Kansas State University.

INTERACTIVE ART INSTALLATION - V.USEFUL WEBSITE

http://infosthetics.com/archives/?p=92

CHECK THIS OUT - IM SURE YOU WILL ALL GET SOME USE OUT OF THIS SITE!

MONDAY 26th NOVEMBER - PHYSICAL COMPUTING

We started off today's session with a lecture on physical computing by Mike Blow in response to the Design for Interaction brief.

Mikes "edited" definition of interaction (from wikipedia) is:

"Actions deriving from two or more objects having an effect upon one another"

The presentation that he gave to us will be available on the student shared section later today but here are a few points derived from the presentation that I feel generated some ideas and direction:


  • Donald Norman - 'The Design of Everyday Things' - An very intriguing book on The physchology of interaction, i aim to read this book for inspiration in this brief.
  1. The previous book relates to physical and physchological mapping, feedback and affordances (e.g. Interaction that invites you to interact e.g. holding a mugs handle)
  2. This made me think of Simon Morse (www.simonmorse.co.uk) and his art pieces that showed complex technology, almost too complex to use and interact with!
  • Bringing Computing 'Away' from the screen
  1. Embedding computers in objects
  2. Extending the interactive object from input / output.
  • Examples Of Physical Computing:
  1. Art Insallations
  2. Museum Ehxibits
  3. Ubiquitous (Persuasive Computing)
  4. Product Design

Sunday, 25 November 2007

A NEW IDEA FOR DESIGN FOR INTERACTION

I watched a few films over the weekend and couldn't think of anything but this new assignment on interactivity.
I watched Pulp Fiction and Memento, both films toying with non-linear narrative structures and different perspectives.
This inspired the following idea:
  • A short TV Series / Film which allows the user to choose the character they want to view series / film on.

  • The film has the same ending but how you reach this is up to you.

  • Using VR headsets or personal cinematic experiences would allow you to do this.

  • It would involve directing and producing a truly engaging film with a good storyline (based on many characters e.g. Heroes, Prison Break to name a couple)

  • A nice idea but do I really have the time to complete this idea by the deadline - 18th January 2008.
So a quick introduction to my idea for you, any feedback or volunteers to help filming are welcome!

A LITTLE BIT OF IDEA GENERATION - DESIGN FOR INTERACTION

As we haven't yet a proper introduction to brief i.e. class discussion I didn't want to get too involved with my sketchbook over the weekend. I have therefore created a quick list that I believe relates to this assignment:

INTERACTION

  • The World Wide Web
  • Computing
  • Virtual Reality
  • Communication
  • Gaming
  • Kiosks
  • TV / Film / DVD
  • Hyperlinking

The main problem is that this list could go on forever, practically everything you do is interactive e.g. talking, opening / closing doors, pressing buttons. My point is that we just take interaction for granted, are we truly aware of the amount of interaction in the world?

As stated in the brief we should:

"Extend the perceptual boundaries of what interaction and technology can achieve..."

This quote inspires me to create something different, to think "outside the box" in the interactive world. I was considering mash-ups and how I could combine as many interactions together as possible, the more interactivity there is, the more engaging and interested the audience / user is.

Thursday, 22 November 2007

A FEW RANDOM IDEAS - DESIGN FOR INTERACTION

'…Design boundaries can be thought of as very elaborate systems of control'.
'The users of new media are becoming the content of the form'.

(P. Marshall, 2004, New Media Cultures, Arnold Press: London Pp.18)

So i had a quick look at interactivity and heres some interesting video's I found:



Interactive Cocktail Bar (above)





Interactive Cinema (above) - The audience playing Pong and driving a car!?

Yes it could easily be somebody simply watching the audience and controlling a big game of pong on his computer. But nevertheless it is an interesting concept! How can I involve more than one person with my interactive piece!? Not just multi-touch but multi-sensor!?

_____________________

How could I present my Idea?
  • Interactive DVD & Film - Play around with Non-Linear Narratives etc. (Pulp Fiction, Sliding Doors, Run Lola Run, Memento) You control the story!? Different outcomes etc. etc. You can choose your character and therfore persepective on the film (when going into Cinema you can put on headset and experience something completely different to somebody else)
  • Interactive Game (Time - Based / Flash etc.)

Thursday 22nd November Session - AFTERNOON SESSION

Today's afternoon session involved a private study where we were allowed to look at the latest Brief (Design for interaction) in more detail and have a chat with Daniel Pryde-Jarman about any issues concerned with our dissertation, it would be nice to have a chat and round up my thoughts on the dissertation but wel see if there is any time at the end of today's session.

So during this private study I have had a look at the Brief:

The Task:

The brief requires you to design and develop an interactive project that explores/plays with these concepts. You should not feel limited to screen based design and are encouraged to look at other areas where audience interaction is an integral part of a concept. Ideas could include;

  • A game,
  • An experimental website
  • An interactive art-piece,
  • A non-linear story,
  • A design for an interactive environment, such as retail space, a museum, a learning zone or as a response to a public arts commission.

The subject matter and purpose of the design should be self defined. This project is about attempting to get students to extend the perceptual boundaries of what interaction and technology can achieve. Due to technical constraints all final designs will have to be demonstrated on screen, so any designs for non-screen concepts will have to be simulated via keystrokes on the keyboard. Students will also be required to write a 500 word rationale and description of the artefact detailing the icontext of the piece and how you responded to the brief, audience, location etc. and its technical parameters.

Deliverables:

1. Completed screen-based artefact;
2. Reflective 500 word rationale;
3. Workbook illustrating research etc;

Submission Dates:

Friday 18th January 4.00 pm VPA Office

______________________________________________________

So... any ideas?

So again quite a challenging brief, but nothing more than I would expect from a BA (Hons) Multimedia Degree! We are really thrown in the deep end with this one, mainly because of the sheer vastness of the world of interactivity. I think the best steps for me are to:

1) Analyse the project brief in full (write notes in sketchbook).

2) Brain Storm any ideas about interactivity (research defintions, history of interactivity, forms of interactivity etc. etc.)

Thursday 22nd November Session - MORNING SESSION

Todays session was divided up into two sections:

Morning Session - 2nd part of 3D Studio Max Tutorial (Animating in 3DSM)

In this part of the session we learnt how to animate in 3D Studio Max, I found that this was an extremely useful tutorial and saw a lot of potential for creating interesting designs and effects in the future. I hope to incorporate a lot more three-dimensional effects into my work. Below is a quick video I rendered using an animated camera rotating around a 3D logo based on my DJ Alias:

After this tutorial we had a guest visitor(Alistair) from Kerb - http://www.kerb.co.uk/.

This company has always specialised in Flash and have worked for some prestigous companies, you can see whom they have worked for on their website.

There were many interesting points raised in this lecture:

- Flash CS3 (latest edition at this present time) is essentially not much different than Flash 8, maybe even a little harder to use. Its main positive aspect according to Alistair is that it includes Action Script 3, a much more adventurous Action Script program which allows you to do many more effects (if you know how to use coding!)

- If you are going for a job within the Multimedia Industry then its good to show your versatility in more areas than one but it is good to have a specialise area.#

- Kerb create Viral Marketing casual Games in general, some useful tracking links for Viral Marketing are:

www.killerviral.com

www.memecounter.com

There main audience is Women in their 20's and 30's and within the casual game indsutry their is approximately $2.5 Billion surrounded it. So that's why all these Flash games are around!!!

- For a Flash Based Game, Kerb and most Flash Game Designers will have approximately 4 frames with different (essential scenes):

1) Check - Checks version of user's flash and upgrades if necessary

2) Pre- Loader - Does exactely what it says on the tin and loads all assets.

3) Assets - Assets brought in.

4) The Game - Bring on the fun...

Some other interesting links for Flash (involving Physics Libraries) are:

www.cove.org

www.osflash.org

www.harveycartell.org

www.papervision3d.org

www.rockonflash.org

www.subversion.org

www.tortoise.tigris.org

www.nitrome.com

The average Flash based game is set at 25 Frames p/s.

To contact Alistair you can visit his Blog - www.stdio.co.uk

Wednesday, 21 November 2007

EXHIBITION VISITS: Wednesday 21st November

1) Friese Green Gallery: http://www.finetuned.org/index.php?relay
2) Grand Parade Uni Gallery: William Kentridge http://www.brighton.ac.uk/kentridge/
3) Pheonix: Pause http://www.phoenixarts.org/

Today we visited the above exhibitions around Brighton, they were all very interesting and different in there own ways, a lot interesting perspectives on interactivity as well which may be useful for our up-coming project on interactive design. We aim to go through this brief in tomorrow's session.
I saw a quote from William Kentridge in the Grand Parade uni Gallery on Form which I could really relate to my last project on Design Futures (origam-E idea), if anyone has this quote please add a comment or let me know because it would be v.nice to have it!


Sunday, 11 November 2007

GOING INTO THE FINAL WEEK OF THE DESIGN FUTURES PROJECT

Over the last few weeks I have seen my ideas develop and change, my initial thoughts led towards creating the "I-Paper", an interactive online newspaper using clever electronic paper technology. From researching foldable electronic paper I decided to take a step back and research the history and art of folding paper. This of course led me to Origami, the ancient art of folding paper which techniques involve manually manipulating paper into various shapes and sizes.

From researching Origami i came up with the idea of an entertainment product called Origam-E. This idea came around from my research on the following:

- Electronic Paper (SHOW LINK)

- Foldable Origami Batteries (SHOW LINK)

- Muscle Wires (SHOW LINK)

- Stephen Thaler (Robotic Cockroaches and Creativity Machine) (SHOW LINK)


I initially decided to create the presentation using Adobe After Effects, however I now feel Macro-media flash is the best option because it has certain effects such as shape tween and motion tween which better suits the concept and idea behind the presentation.

Thursday, 8 November 2007

3D PRINTING - AMAZING



This is truely inspirational and is a huge influence on my Origam-E Idea.
There are many differences within my idea and I hope to make my product much smaller, household friendly and easier and quicker to produce shapes and creatures.

Also the origam-E characters can move via the software you installed and via voice recognition, you can also let the origam-E interact with each other like Furby's, Cube World and other toys! See my sketchbook for more on this!

3D STUDIO MAX LINKS!

http://www.3dnuts.com/tutorials/robotrigging/rigging_robot_joints.shtml

Another useful 3D Studio Max link in relation to my project - how to create robotic movements! Perfect!

http://www.turbosquid.com/FullPreview/Index.cfm/ID/142640

Animal Shapes for 3D Studio Max

USEFUL SITE FOR 3D STUDIO MAX

http://www.createandshare.com/

http://www.createandshare.com/3dobjects.asp?page=3&section=objects

A useful 3D studio max site where you can share your own work and explore other peoples work in 3D Studio max.

I used it to find specific shapes and characters such as animals for my Origam-E idea!

Wednesday, 7 November 2007

MORE ON STEPHEN THALER (SEE LAST POST)

VIDEO BELOW - STEPHEN THALER - IN ITS IMAGE

In the mid 70s, an aspiring theoretical physicist made what he and many others feel is the most important discovery in the world. This very significant film is about the resulting invention, one that can author all subsequent ideas, provide a totally unanticipated cosmology, and possibly deliver us from death



STEHPEN THALER WIKI LINK - CLICK HERE

The video and link above are very interesting, and I recommend anyone to watch this if they are creating a presentation on this brief based upon robots and / or the brain.

Tuesday, 6 November 2007

VIDEO OF MUSCLE WIRES - BORIS THE ROBOT

CLICK THIS LINK TO WATCH BORIS THE ROBOT WALK

If you visit the link above you can watch muscle wires in action with a real robot, this is in response to my previous research in yesterday's session...

Monday, 5 November 2007

MONDAY 5th NOVEMBER SESSION - CHAT WITH MIKE BLOW

I had quite a confusing weekend as I am stuck between two ideas, these being the I-Paper (interactive newspaper) and the Origam-E (see last post).
Coming into class today and talking with Mike Blow gave me a lot more confidence with my idea of the Orgiam-E.

Knowing that Mike is skilled in a variety of software and technology we discussed various ways the orgiam-e could work:

1) Muscle Wires - contractable wires which act like muscles and contract when hot, however if they get too hot they will melt.

http://www.robotstore.com/store/product.asp?pid=12&catid=1569 - Link to buying muscle wires online - Already available in present today, what will the future bring?

- (Right) Image of robotic ant with muscle wires.











2) Stephen Thaler's "Creativity Machine"

http://www.mindfully.org/Technology/2004/Creativity-Machine-Thaler24jan04.htm - Useful link to Stephen Thaler's idea

Basically Thaler created a robotic cockroach which learnt how to walk through trial and error. It had no real software and began to stumble around trying to "find its feet", eventually developing a walking action which is reminiscent of a child learning how to walk.

This inspired me to create a software for my product (Origam-E) which allows you to control different forms of creatures e.g. 2 legged, 4 legged, 6 legged etc.

Combining Muscle Wires with the "Creativity Machine" idea has really opened my eyes and made me believe this idea is even more possible.

In 10 or so years, will muscle wires become more resistant to heat and will robots appear to teach themselves how to walk and move!?